No amount of glamour can put a lid on one of the industry's worst years
At least 14,500 people in the sector were laid off worldwide in 2024: Report
The video game industry's most influential people will gather on Thursday in Los Angeles to celebrate the annual Game Awards, the sector's equivalent of the Oscars.
But no amount of glitz and glamour can put a sheen on one of the industry's worst years, marked by waves of layoffs and studio closures.
"Game industry continues to be just incredibly bleak behind the scenes," Mike Bithell, who heads a small British studio, posted on the Bluesky social network this month.
"The ecosystem is in free fall. I doubt there'll be an easy solution or a quick one. This darkest hour has dragged out to a darkest couple of years."
According to the Game Industry Layoffs website, at least 14,500 people in the sector were laid off worldwide in 2024, up from 10,500 in 2023.
Many studios have also closed their doors. In recent months, French giant Ubisoft announced closing its branches in San Francisco and Osaka.
Sony-owned US studio Firewalk—behind this year's spectacular "Concord" flop, met a similar fate in October. Yet the market is still growing, and according to Newzoo, an analyst firm, it generated $188 billion in revenue in 2024. The problem is further up the chain.
Studios and publishers are struggling to raise funds as investors flock to sectors they view as more profitable, like artificial intelligence. As a result, the big fish in the industry are looking to diversify.
Nintendo has succeeded in cinemas with "Super Mario Bros. the Movie," the second biggest box office hit of 2023. Others are pushing for a small screen audience with series such as "Fallout" or "Secret Level."
Big turkeys, breakout hits
The industry still has its share of surefire winners—the latest Call of Duty was hailed by its publisher, Activision Blizzard, as the best in the franchise. Older titles like "Fortnite," "Minecraft," and "Grand Theft Auto" are still big winners for their publishers.
"It's difficult for new games to break into a very established marketplace," said Daniel Ahmad, an analyst at Niko Partners. However, strong name recognition does not always guarantee success.
Hotly anticipated games like the second part of the "Final Fantasy VII" remake and "Star Wars Outlaws" suffered disappointing sales this year.
And there are still occasional indie hits. "Palworld," nicknamed "Pokemon with guns," did stellar business. "Helldivers 2," an intergalactic war game that pays homage to the film Starship Troopers, also broke through.
The biggest sensation came from China with the runaway success of the action game "Black Myth: Wukong."
Ahmad said the game had sold some 25 million copies worldwide, though 70 percent of its business was in China.
Even so, "Black Myth," an adaptation of the classic 16th-century Chinese novel Journey to the West, is well positioned to be the biggest-selling game of the year.
China takes lead
Ahmad said the breakout game marked "a great moment" for China's industry. The country benefits from lower development costs than the United States or Europe and is home to industry giants such as Tencent and NetEase.
Over 700 million Chinese play games, nearly a quarter of the world market. They are also more accustomed to mobile games, free-to-play titles with no upfront costs, and feature optional in-game purchases.
"We're still in the very early stages of this big push from Chinese game companies to release AAA games," said Ahmad, using an industry term for games with the most significant budgets.
He said he expected more blockbuster attempts from Chinese firms in the coming years. After a bruising 2024, some analysts see a global recovery on the horizon.
"Next year should see the sector rebound," said Charles-Louis Planade, an analyst at Midcap Partners.
The spectacular number of studios that crashed in the past two years came after an unprecedented boom in the sector during the pandemic when millions were ordered to stay in their homes to stop the spread of infection.
Planade said he expected "the end of the hemorrhage" of studios next year.
"Those who survive will benefit from a much more favorable competitive environment," he added.
Some major product launches are also expected next year. Nintendo is expected to unveil the successor to its all-conquering Switch console, and Grand Theft Auto VI will hit the shelves in the autumn.
Gamers have waited more than a decade for the latest edition of the franchise, and its release will likely boost the entire industry.
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